I played a weird game this week at E3. By “weird,” I mean totally ridiculous and absolutely a thing that I would sink money and free time into willingly.
Rollers of the Realm is a game from a small indie studio in Canada by the name of Phantom Compass. It’s being published by Atlus. When it releases later this year, it will do so on the PC, PlayStation 4 and PS Vita.
This is a pinball game with RPG elements. There’s a storyline, which the devs estimate will take around 10 hours to complete (20 for completionists). There are characters, classes and special abilities.
Like I said, it’s a pinball game with RPG elements.
I only played the first few levels in the campaign mode. I played as a rogue. Her ability was a special dog ball that, when added to the table after collecting enough mana, would do stuff like distract guards or deal extra damage to enemies.
There are either characters to be recruited and unlocked, through the story it seems, and they each bring a unique ability. The characters can be hot-swapped at will while playing a level. Sometimes, you’ll need a specific characters ability in order to make it through a table, and that means you’ll have to think about who you use, when and why.
Now, my only real issue with this whole game is that, quite honestly, I’m not good at pinball. I’m just not. When a ball drops to the flippers at the bottom, I miss regularly and wind up losing. Rollers of the Realm doesn’t mind if you do that, mostly giving you infinite balls when not being attacked, so my demo went just fine.
That said, when it comes time to hit a very specific object on the table in order to proceed, I turn into a mess of a player. That’s tough for me, though I’ll openly admit probably not for everyone else.
I’m looking forward to Rollers of the Realm, as absurd as it is, and I’ll have more on the title as I hear it.