The endless runner has emerged as one of the definitive genres of the mobile gaming scene thanks to hits like Canabalt, JetPack Joyride, Punch Quest, and Robot Unicorn Attack, among the thousands of other games out there.
However, what happens when you take the formula of an endless runner and you design it to optimize the infinitely greater power of the PlayStation 4 and PS Vita? You get EarthNight, the most drop dead astounding endless runner ever made.
Over on PlayStation Blog, Lead Developer of Cleaversoft Rich Siegel expresses that creating “the deepest, most beautiful runner game of all time” was exactly what his team has been striding for for the past two and a half years.
“EarthNight is a hand-painted roguelike runner about the dragon apocalypse. Dragons have taken over the Earth and exiled the decimated human population to outer space. Our outraged heroes Stanley and Sydney decide to skydive to the planet’s surface, taking out as many dragons as they can on their way.”
Sounds like a setup for an epic 80 hour RPG, let alone a simple endless runner. However, this is anything but a “simple” endless runner. Stanley and Sydney will be dodging just about every creature and object known to man. Dragons, spaceships, horned frogs, golden status. Pretty much everything humans have ever considered will be thrown in their path while they race to stab dragons in the eyes!
What makes EarthNight different is how incredibly detailed all of the sprites and animations are. The best comparison I can think of are VanillaWare games, the creators of Dragon’s Crown and Odin Sphere. Don’t forget about the moonlit setting and the ambient soundtrack either.
Just take a look a video and screenshots, because they clearly speak for themselves. EarthNight will be publicly playable for the first time a E3 this week, so maybe you’ll be getting a hands-on impression from the TechnoBuffalo Video Game Editors lucky enough to go. I know I would certainly like to read one.