Elder Scrolls Online Pushed Back Six Months on Consoles

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While PC gamers are already getting lost in Tamriel, a published and quickly removed post from the game’s official FAQ revealed console gamers might have to wait until closer to the end of the year to start doing fetch quests in The Elder Scrolls Online.

The entry in the game’s Frequently Asked Questions said:

The Elder Scrolls Online officially launched on April 4, 2014 on PC and Mac. While it has become clear that our planned June release of the console versions isn’t going to be possible, we have made great progress, we have concluded that we’ll need about six more months to ensure we deliver the experience our fans expect and deserve.

Bethesda confirmed via the ESO website the delay is very real, and could take up to six additional months, citing issues integrating the game with the different networks:

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

For fans disappointed with this news, Bethesda has an offer for them: If you purchase and play ESO on PC or Mac by the end of June, you will be able to transfer your character to the console version when it is released. Additionally, you’ll be able to get a full digital version of the game for $20, including the character transfer and an additional 30 days of play time.

This is a good move to pull potential players in sooner, but it’s hard to tell just how many console gamers will be able to take advantage of the deal. Considering how dominantly PC the MMORPG market is, it seems like those console players would pick the game up on PC if they had a PC that could handle it.



Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...