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Battlefield 4’s New “High-Performance” Servers Will Address Rubber-Banding

Battlefield 4

Battlefield 4 has not seen the most friendly of receptions, largely in part due to rushed development leading to server issues which continue to plague the game to this day. One of the biggest problems fans face is rubber-banding, something that DICE finally has addressed with new “high-performance” servers.

The problem was brought further to light in the recent release of the DLC package, Naval Strike, and DICE finally has a solution which it described in its official blog.

“We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week. In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.

While the process took longer than we would’ve liked, we wanted to be 100% sure it was done right and that the long-term solution was properly in place.”

With rubber-banding hopefully now under control, what is the next major problem with Battlefield 4 that DICE should tackle? Erased save files? Balance issues? Crashes?


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...