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Ubisoft Now Fueling the Prince of Persia Rumors via Twitter

by Ron Duwell | April 24, 2014April 24, 2014 6:30 pm PDT

Prince of Persia Leaks

We’re already psyched about the possibility of a new Prince of Persia game, one which uses the UbiArt Frameworks Engine to create magnificent 2D experience. Okay, we’re not being picky, that’s just what the word is these days. Rumors started last week when French website Le Portail du Jeu Video stated Ubisoft was working on such a game, and now the company itself it throwing fuel on the fire.

An Ubisoft engineer by the name of Drew James took to his personal Twitter account and posted a mysterious image, which has since been taken down. Of course, the Internet never forgets and his comments on the future of Prince of Persia have been immortalized in this VGLeaks screencap.

Prince of Persia Leak

Talk about teasing? Deliberate leak or not, fans are getting antsy for more acrobatic platforming in the ancient Middle East, and the sands are definitely swirling in the halls of Ubisoft.

The UbiArt Engine powers the recent Rayman games and the upcoming RPG, Child of Light. Ubisoft has shown that it can get quite a bit of power and imagination out of the 2D engine, and Prince of Persia‘s 2D roots make the the franchise fall right in place with the atmosphere of the indie movement and what the engine can provide.

Besides whether or not all the hubbub is real, the only question that remains is what design the Prince is going to take? Definitely not Jake Gyllenhaal or the recent Price from the HD game, the one who looks like he tripped into a discount clothing bin.

I’ve grown really attached to The Sands of Time‘s Prince over the years, before he succumbed to his inner rage in Warrior Within, but perhaps with the new engine comes time for a new Prince.

We’ll just have to wait and see what Ubisoft has to say. E3 anyone?

VGLeaks

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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...


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