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Prince of Persia 2D Game Rumored, Using UbiArt Engine

by Ron Duwell | April 18, 2014April 18, 2014 9:30 pm PDT

Prince of Persia (2)

Here is a rumor I can definitely get behind. French website Le Portail du Jeu Video has said that Ubisoft is underway in developing a 2D Prince of Persia game using the UbiArt Frameworks Engine. Those who follow Ubisoft should recognize the engine as the one used to power Child of Light, Valiant Hearts: The Great War, and the recent Rayman games.

Why is it a perfect fit? Obviously, Prince of Persia got its start as a 2D platformer way back in the 1980s, and it only made a successful jump into 3D roughly a decade ago. Prince of Persia: Sands of Time was a game so well balanced and crafted that Ubisoft had a really hard time outperforming it with future games. Every Prince of Persia since has been commendable but lacking the soul which made Sands of Time so amazing.

Since 2010’s Prince of Persia: The Forgotten Sands, Ubisoft has put more into Assassin’s Creed as its mainstay 3D platforming series, and the prince fell into obscurity. Ubisoft confirmed the series was going to take a break while it changed up its approach, and the possible realistic reimagining garnered a lot of backlash and never saw the light of day.

Now that UbiArt has brought Ubisoft all kinds of positive praise and allows for relatively cheap development, the fix is an absolute match made in heaven. Prince of Persia can’t possibly compete with Assassin’s Creed‘s forward momentum, so why not take the series back to its roots and give it a new chance to shine somewhere else? The 2D capabilities of the engine are seemingly infinite, and when put in the right hands, it can work absolute wonders. Prince of Persia would be gorgeous using it.

We’ll let you know if this one pans out, but trust me when I say I hope it’s true.


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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...


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