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Rogue Legacy Developer Speaks on the Difficulties of Making Roguelikes

by Ron Duwell | April 11, 2014April 11, 2014 9:30 pm PST

Rogue Legacy was one of the biggest indie hits of last year, but do you realize how much work and thought was actually put into making it? Despite it coming off as a simple 2D platformer at first glance, there is a lot going on underneath the surface of this game: random dungeon layout, character classes, leveling up, base building, and passing your skills through hundreds of generations.

Cellar Door Games Co-founder and Game Designer Teddy Lee has spoken to PlayStation Blog about the thought process behind his and his brother’s, Kenny Lee, marvelous little game to hype up the PlayStation audience for its upcoming release across all platforms.

Everything in Rogue Legacy is entirely random, especially the job classes. You won’t be able to choose being a knight because the Lee brothers don’t want you to be stuck in a class if you don’t like it. That way, having being assigned a random class, you can experience all of them and appreciate it more when your favorite rolls around.

Lee does not have a release date for the game fixed yet, but it will be coming to PlayStation 3, PlayStation 4 and PS Vita before the end of the year. I’ve dabbled with Rogue Legacy on the PC, and it is definitely the kind of game I wold rather take with me on my shiny new PS Vita screen. I’m definitely going to be checking it out again.

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...