I flew a spaceship today at PAX East. I shot guns from it, activated special attacks, used it to rescue bunnies and adjusted its shields.
I didn’t do it by myself, either. I flew this spaceship with a friend also at PAX East. We played Lovers in a Dangerous Spacetime, a pretty game with an interesting approach to cooperative play.
You work together as characters inside a spaceship. Each person hops from module to module in order to fire a specific gun, adjust the shields and fly the ship. You don’t just steer the ship, you move about its cabin as operators of the ship.
We fought together, my shipmate and I. We fought together to defeat enemies in space, and we fought together to determine who should be steering and who should be shooting. There’s a layer of strategy and teamwork below the great visuals, and Lovers in a Dangerous Spacetime represents some of the best couch co-op play I’ve experienced at this weekend’s show.
The levels are procedurally generated. They’re also bookended by boss battles; we took on the Ursa Major constellation as it turned into an angry space bear with the ability to teleport behind our ship at will. That was tough.
There’s also an upgrade system. You’ll find bits and bobs in space, bring them aboard your craft and then carry them to whichever system you want to upgrade.
We didn’t get to toy with the single player mode, though that supposedly works as you work in tandem with a space pet in order to guide your ship.
This is an interesting little game. It’s set to release for the PC and Mac later this year, maybe, and the gentleman showing us the game said it would be heading to “everything else later.” We weren’t sure what that meant, so we’ll take his word for it.
Keep your eyes on Lovers in a Dangerous Spacetime, it officially has our attention.