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Xbox Live to Warn, then Punish Bad Behavior

by Eric Frederiksen | March 28, 2014March 28, 2014 1:00 am PST

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Microsoft continues to tweak and improve Xbox One’s incarnation of Xbox Live. Xbox Live’s Program Manager Michael Dunn has announced improvements are coming to Xbox One’s reputation system.

There are currently three reputation levels: Good, Needs Work, and Avoid Me. These ratings are determined by how long you’ve played online without being reported by other players. The vast majority of players, Dunn writes, “do not regularly receive feedback from other players and, thus, will stay at the Good Player reputation level.”

Beginning this month, though, players will receive notifications when their reputations drop into the Needs Work category. If players don’t listen to the warnings they receive, though, they’ll see the quality of their service degrade. Dunn suggests that players will have reduced matchmaking pairings – presumably only with other Avoid Me players, and may even be unable to use certain aspects of the service. Twitch broadcasting is called out specifically in the post.

Dunn also addresses the biggest concern, explaining that the algorithm won’t penalize you for occasional reports against you and that it accounts for false reporting meant to grief well behaved players who might have a faster trigger finger or some other feature that paints a target for that sort of activity on them.

Microsoft doesn’t just want to be a downer, though. While Dunn didn’t have anything specific to say on the topic just yet, he says that there are plans to introduce rewards for good behavior. This sounds interesting, but we’ll have to see just what Microsoft decides to offer before we decide to give up and just call everyone names when we play.

Xbox News

Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...