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Rogue Legacy was Profitable One Hour After Launch

by Ron Duwell | March 20, 2014March 20, 2014 11:30 pm PDT

Rogue Legacy

Cellar Door Games’ indie darling Rogue Legacy was one of the better indie games released last year, and fans will be happy to know that it was also a massive financial success.

Development duo brothers Teddy and Kenny Lee, who take pride in their ability to focus on a budget, have given a postmortem talk on their hit at GDC this week, and they confirmed that the game was profitable no more than an hour after it went live.

“That means we’re always on the lookout for solutions that are cheap, fast, and reusable,” Kenny stated on the duo’s development strategies.

“So we often implement solutions that aren’t as good if the cost savings are justified. That also means we’ll never make the perfect game, but we’re okay with that.”

Before Rogue Legacy, Cellar Door Games had spent $1,000 on eight smaller games, including the hilarious Don’t Sh*t Your Pants, before going bigger with Rogue Legacy. The two spent a year and a half sinking $14,878 into the project, money that came straight from their pockets.

“That’s still a lot of money compared to the $1,000 for our previous projects, but if you consider the scope of the game I think we did a pretty good job at keeping the costs down.”

The cost was covered within an hour of the game going live, and Rogue Legacy managed to become a genuine hit after it shipped 100,000 copies in the first week, “well beyond anything we had ever anticipated,” said Kenny.

Rogue Legacy is a brilliant little platformer with a twist inspired by the classic roguelike genre. Random weapons, level layouts, and enemies will guarantee that you never have the same experience twice playing it.


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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...


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