Out of all the small games that were released for the Ouya, TowerFall is typically regarded among the cream of the crop.
This is a whacky, four player, competitive, platforming, archery fighter. It’s as nuts as it sounds, and it carries with it a very devoted fanbase.
Now, TowerFall Ascension is battling its way onto another platform, one with a much larger install base than the microconsole. The PlayStation 4 will stand as a new home for this brawler.
In a blog post on the PlayStation Blog, Matt Thorson, the developer behind TowerFall, announced the title’s official release date. The game will hit the PS4 on March 11, 2014, just a few weeks from today.
Here’s what he offered about the game and what new things the Ascension name brings to the table:
If you’ve played the original TowerFall you know that at its core, the game is about intense 4-player battles. In Ascension there are 50 new Versus arenas to fight on, for a total of 120 unique levels, and a bunch of new variants to customize your matches with. There are a few new powerups too, which change the game up considerably. My favorite: drill arrows that burrow through walls.
Ascension also introduces the new 1 or 2-player co-op Quest mode. It’s an arena mode where monsters spawn from portals as you defend yourself using the same skills you’ve honed in Versus mode. Quest mode is an interesting new take on the same core mechanics, and adds a bunch of new content to explore even when you don’t have three friends around.
A price was not announced for the title, though we imagine it will likely fall between $10 and $20. That’s a complete guess, of course. We could (and probably will) be way off.
TowerFall is a blast. I’m excited to see it hit an even bigger platform so that more players can experience its insanity.