In an interview translated by Siliconera, Metal Gear Solid director Hideo Kojima talked to Famitsu Magazine about the role of the upcoming Ground Zeroes and how the games make use of the next generation consoles.
“It’ll still be a while until the main volume, that is The Phantom Pain, will be completed,” he says. “Now that the PlayStation 4 will be released [Feb. 22 in Japan], I thought it would be a good time for everyone to get a good taste of the next generation consoles, so we decided to go ahead and release the prologue first.”
Using Ground Zeroes as a base, Kojima tries to give an idea of how big The Phantom Pain will be: “Metal Gear Solid V is an open-world game, and the map of The Phantom Pain is very vast, about 200 times larger than that of Ground Zeroes.”
“I believe that some of you might feel a bit lost if you were to play The Phantom Pain right off the bat, so try giving Ground Zeroes a shot to enjoy the new systems of Metal Gear Solid,” he said. Keep in mind, though, that that’s something Kojima said to Japanese audiences. The open-world games we’re used to over here don’t seem to be that popular in Japan, so Ground Zeroes may indeed be a primer for some players.
Kojima talked as well about what he likes about working on the new consoles.
“The PlayStation 4 has plenty of memory, so it’s now possible to have the map load while in the midst of action. For example, if you see a faraway mountain, you could ride on your horse and eventually get there,” he says. This is, of course, something Western gamers are used to hearing with the likes of Skyrim. “The challenge for us now is getting such a stage and making it into a fun game of hide-and-seek.”
Kojima says that he hopes this game will show gamers how far video games have come, and reiterates that the game will connect to various devices (tablets, phones), that he hopes we’ll think, “oh, so this is how it’ll be” when we look at the future of video games.