In Dark Souls II, death is no guarantee of safety anymore. Fellow players will be able to invade the worlds of those who choose to wander as an undead soul.
For those who don’t know, FromSoftware’s best selling Souls series allows gamers to either play as an undead or living being. Much more time is spent as a member of the undead because, while weaker, it leaves them safe to wander freely without antagonistic griefers interrupting their game. Playing as a human grants special abilities and better stats, but leaves the player vulnerable to invasion.
Now it seems that the barrier has fallen down and nobody is safe. Namco Bandai Producer Takeshi Miyazoe spelled out the new system in an interview with OPM.
“Before, the matchmaking was based upon player level. That will remain, but we also want to focus on how much time you’ve played the game. Also, there will be penalties for players who invade, but still lose. There are risks. And there will be ‘policemen’ against invaders and a ransom system where if you constantly invade or kill NPCs there will be motivation for summoned players to go after you.”
Invading another player’s game now comes with a much heavier risk, and it can even police itself from those who could potentially permanently block progress. Thank goodness, because too many times did I want to take on a boss with helping aid available only to the living and have someone get it my way.
With less barriers blocking unwanted pests in your game, there is now a system in place to make their intolerable actions no longer just a casual shrug before ruining someone’s day. Or you can just unplug the Internet connection like I did. Is there a restriction in place on that now, too?
Dark Souls II will be available for the PlayStation 3, Xbox 360, and PC on March 11th.