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Reproducing the “Authentic Crappiness” of South Park in a Video Game

Be wary of the documentary for language not safe for work. But, hey! It’s South Park. What did you expect?

Still waiting for South Park: The Stick of Truth to be released? Well, you’re not alone. Millions of fans around the world sit and wait while Ubisoft works out the kinks that apparently THQ had no problem with. Delays have pushed it well beyond its original intended release date, but rest assured that Obsidian will be turning the project around and putting it out soon.

Development did not begin at Obsidian, though. South Park creators Matt Stone and Trey Parker originally started the project at South Park Digital Studios as their own gaming engine could recreate the “authentic crappiness” the show is famous for. Meaning, the show has gotten better, but the animation is still simplistic and “crappy,” as they believe.

Once they got it running, they took it to an experienced RPG developer in Obsidian Entertainment.

South Park Studios has released a mini-documentary following the development of the game, and what its designers have planned. Those familiar with South Park‘s earliest video games can understand why Trey Parker and Matt Stone have refused video game adaptations of their show until technology was able to catch up.

The Nintendo 64 and PlayStation could only produce “crappy” South Park games, not “authentic crappy.” Those games were just horrible.

I’m so torn on this game now. The atmosphere all around this thing makes it seem like a lost cause, but I have faith that both Ubisoft and Obsidian can still deliver something worth my money. Trey Parker and Matt Stone don’t seem too confident, but I can’t tell if that’s their normal sarcasm or genuine terror of the game being awful.

South Park: The Stick of Truth will be released for the Xbox 360, PlayStation 3 and PC on March 4.

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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