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Metal Gear Solid V is “Hundreds of Times Larger” Than Ground Zeroes

Metal Gear Solid V: Ground Zeroes is both a prequel and a tutorial for the real deal, Metal Gear Solid V: The Phantom Pain, according to creator Hideo Kojima. The $19.99 package will provide a glimpse into what will be available, but that price isn’t going to deliver even a sliver of what the final product has to offer.

Kojima has stated in a Twitter post, translated by Siliconera, that The Phantom Pain will be “hundreds of times larger” than Ground Zeroes.

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.

Metal Gear Solid V: Ground Zeroes is currently set for a PlayStation 3, PlayStation 4, Xbox 360, and Xbox One release. Previous generation builds will run for $19.99, but current gen builds are $29.99. It’s a lot to pay for a tutorial, but it might be all I really want from this series anymore.

I’m not too certain where I stand with Metal Gear Solid V: The Phantom Pain at the moment. I really like how Metal Gear Solid 4 miraculously wrapped up the overarching convoluted story with a nice little bow, and the last thing I want to see is that bow get blown to smithereens.

So far, Kojima has gone a little off the deep end in his rationalizations for this game, and he might be succumbing to his persona as an “auteur.” We’ll see. I could be wrong, and Metal Gear Solid could once again revolutionize video games as we know them. All I see now though is mystique being replaced by pretension. Ground Zeroes will be my way of gauging how much I want to invest in another game.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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