“The Xbox One and PlayStation 4 are out, and the dust is starting to settle at the start of a new console cycle,” says BioWare’s Mark Darrah, Executive Producer on Dragon Age: Inquisition in a post on the BioWare blog. “As a result, now is a good time for us to start talking to you, our fans, about where Dragon Age: Inquisition is at.”
Darrah goes into a variety of details in his post that fans of the series will be sure to eat up. Darrah explains that the team traditionally does a “Holiday Build” on their games, which is a build of the game that is as complete as they can possibly get at the moment. He went on to add that the main storyline is completely playable from beginning to end, and that they’re working on the story’s pacing. The gameplay systems are, for the most part working together well enough for the team to be able to judge them effectively.
The gallery above is a collection of environmental screenshots showing off just how good the game is looking and how far past its predecessors it is visually.
Darrah also talks a bit about the critique process that art goes through, using one of the game’s environments. An environment is built, then critiqued, then iterated on by the level artist as shown in the images below.
As hard as it is to wait for the next Dragon Age game, I’m happy to wait if we’re getting something more like Dragon Age: Origins and less like Dragon Age 2, which felt more like standalone DLC for the previous game.