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Crimson Dragon’s Difficulty to be Lowered Thanks to Poor Reception

by Ron Duwell | November 22, 2013

Crimson Dragon

Panzer Dragoon was a tough series back in the day. It was just as normal as any other to beat, but the true value of the game came from the grueling difficulty of mastering each level and shooting down 100% of the enemies. It was a great unsung series after being stuck on the SEGA Saturn.

You can imagine the fan reaction when it was announced that series creator Yukio Futatsugi would return to the helm for a spiritual successor under Microsoft. Crimson Dragon would be just like the old days with careful memorization, pattern recognition, and a sense of accomplishment for mastering the game.

Or apparently not, because those things don’t matter in games anymore. Getting to the end of a game and winning is all that matters, so you can put a notch on your belt and move on to the next game to casually brush through. No patience, no time to master and truly dig into a game, and that is a big reason why Crimson Dragon has received the less-that-stellar reviews that it has.

It doesn’t grant gimmie-gimmie victories like the rest of the AAA market does. It simply does not fit the model, and thus it has to be nerfed with a lessened difficulty level to appease those who can’t handle a little toughness.

You can even hear the agitation in Futatsugi as he types his announcement.

“Crimson Dragon is designed to be challenging. This has always been my vision for the game. I want you to feel like you’ve accomplished something each time you master a mission. To be proud of each dragon you’ve worked so hard to evolve to its ultimate form. My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating. Using the power of Xbox One’s cloud system, we can adjust this balance even after release. Based on the feedback so far, we’ve decided to make some changes even before the game is released.”

At least the mechanics will be left alone, but Futatsugi has said that experience points will be granted in larger amounts, even if you fail, and currency will be worth more in the game. Plus both “casual” and “classic” modes will be made easier to “better match their intended level of difficulty.”

All because we simply can’t have anything difficult. You can be rewarded for failing in Crimson Dragon. If you die in a game like Crimson Dragon, the point is to learn from your mistakes to get better, not power yourself up so the same mistakes don’t hurt you as much the next time trough. Is that how you want it gamers?

Leave the “classic” mode alone Microsoft, and just work on the “casual” mode for the ones complaining. That way they don’t have to ruin it for the rest of us who spent hours grinding away at Panzer Dragoon Orta to figure out how to get that perfect run-through.

Now, I haven’t played Crimson Dragon, and it might just be a horrible game and deserves the poor reviews it is getting. If the game’s controls hold it back from being playable, or if the poor framerate has something to do with it, then I can understand the need to patch it up. Anyone remember Lair?

If it is simply because you died too much, then maybe that’s your fault.


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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...


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