Fumito Ueda is terribly sorry to his fans for their understandable frustration with the constant string of delays surrounding The Last Guardian. Six years have gone by since its announcement, and to this day it has neither surfaced at any trade shows in recent memory nor has it officially been canned.
Ueda stated in an interview with Edge that “I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time.”
“I always want to create quickly, and I always want to increase the rate of production. In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where and how it will be completed are beyond my control.”
Ueda hasn’t created too many games during his career, but his defining works on ICO and Shadow of the Colossus have set the bar pretty high for what fans have come to expect from him and his team.
The interview also touches on Ueda’s decision to leave Sony as a full time employee and why he decided to take on The Last Guardian as freelance instead.
So just remember Team ICO fans, he is still hard at work and dedicated to getting this thing done. Getting it done quickly is simply beyond his control right now. Sony has mentioned as late as last month that the game is “well staffed” and “in development,” and rumors won’t die down about it being shifted from the PlayStation 3 to the PlayStation 4.
Who really knows at this point? My patience for delayed games is a bit deeper than most seem to be able to stomach, but six years is a long time. I think I’ve played both ICO and Shadow of the Colossus at least twice in that time frame, so I’ll be well versed whenever this game finally claws its way from the halls of Sony.