It looks like BioShock Infinite‘s opening batch of story-driven DLC isn’t all that long. Episode 1 of “Burial at Sea” checks in at around two hours, if you play it normally, and closer to three if you check all the nooks and crannies.
While speaking with IGN about the length of this first round of campaign DLC for BioShock Infinite, Irrational Games’ Ken Levine offered this about how long the game is:
“If you zip through it then it’s not a hugely long experience but if you dig deep it’s probably three hours plus, if you really dig deep…It’s not the longest thing in the world.”
Then he went on to talk about length against feeling.
“I think there are definitely people who are like ‘Well, I want hours and hours of gamplay [sic]’. I think if that is your primary metric, this probably isn’t the thing for you. If you want to feel like ‘Wow, I just got a whole new experience’ – that’s what you get out of this.”
Finally, he emphasized quality of quantity.
“I’m very respective of people’s time and money. Journalists often ask me to tell their audience why they should buy something. I’m always very uncomfortable with that question because I don’t read people’s household budgets and I can’t tell them what they should buy. We chose quality over quantity. As a gamer that’s a choice I usually make. Very few people would judge a movie based on how long it is…
…Maybe I’m an idiot…From a money perspective I have no way of knowing that. But to be honest I don’t really care that much because I work at a company that values quality and puts a huge premium on quality. I believe that if you build quality people will come.”
We haven’t played the DLC yet. It releases tomorrow, and we’ll put it through its paces straight away. As such, we can’t speak to the overall quality of this product; but, $15 for two hours of content demands that the quality is fantastic.
While I personally don’t care about a game’s length, I find that the price tag for it needs to match its value. If this is a great bit of DLC, $15 seems reasonable to me. If it’s not? Well, stay tuned.