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Metal Gear Solid V Environments Come Close to Photo-Realism

Hideo Kojima and his team at Kojima Productions have been pushing graphical limitations far beyond what we’ve come to expect from video games with the new Fox Engine. While humans still look as computer generated as ever in Metal Gear Solid V: The Phantom Pain, the environments are a different story.

A small batch of screenshots from the upcoming game look as if they had been taken on location for a military documentary. Granted, there is still a slight bit of fakeness to the perfection of some structures, most noticeably in the sunset shot, but you could be forgiven for thinking these were real at first glance.

It’s the fine details in the dirt and shadows which ultimately drive home the reality of these pictures. I can’t wait to be crawling through these bases, stealing dog-tags, taking hostages, creating inescapable situations and yet somehow escaping.

Metal Gear Solid has always worked marvelously in close quarters, but with enormous bases and an endless supply of structures and cover, who knows what fun is in store for Snake this time around?

He is taking his skills into an open-world for the first time in the prequel Ground Zeroes before ultimately winding up in Metal Gear Solid V. It goes without saying that Metal Gear Solid fans will be playing both games, but is there anybody out there who just wants to jump in to Metal Gear Solid V first?

Metal Gear Solid V: The Phantom Pain will be released for the Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 presumably next year. No set date has been confirmed.

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Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...