We’ve had Dark Souls, Skyrim, and other seriously gruesome games take us into the depths below in recent times, only to see us emerge safely on the other side. I once considered these crawls hopeless beyond my capability, but with enough practice, they proved manageable in time.
I don’t get the feeling that Darkest Dungeon is going to be making things any easier for its players as they descend deeper and deeper into the pits of Red Hook Studios’ imagination.
The team describes the game as an “uncompromising RPG about the true cost of adventuring,” and I believe them. The hand-drawn visuals and overhead view of the map might not seem like much at first, but stick around until the battle starts. I’ve never felt so claustrophobic and helpless watching a game trailer before than I did in those final seconds.
“Darkest Dungeon is intended for gamers who appreciate a tough-but-fair challenge and want to experience dungeon crawling in a way they never have before. You will recruit, equip and manage a stable of over 16 heroes, and watch as their experiences organically mold and shape them in positive, and … not-so-positive, ways. The combination of innovative combat and the truly unique Affliction System breathe fresh life into one of the oldest and most popular genres.”
I’ve played some fun indie RPGs up to this point, but I have yet to be truly blown away by the horror of a well crafted dungeon crawler. Could this be the first time do it? The team is currently planning an PC, Mac, and Linux release, but it is looking into other methods of distribution as well.