Killzone: Shadow Fall, in the words of one Sony exec, is “getting bloody big.” It currently checks in at around 50GB. That’s huge.
While speaking with Eurogamer about the PlayStation 4’s upcoming launch, Sony UK’s Fergal Gara hit on the size of Killzone: Shadow Fall and how the company is handling that as a downloadable title. Gara spoke at length in regards to preparing the hardware and servers for big downloads. Here’s a big chunk of his answer.
“…there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download. The Play as you Download functionality, for example, means you don’t need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it’s cracking on for 50GB. It looks it, too, when you see it.
It is still a relatively tedious process. We’ve done a lot of work on pre-delivering files. It’s not perfect. It’s not seamless…
…But it’s a major area of focus. It’s a major area of investment. The network will perform better on multiple levels, because it becomes not just a sales or gaming delivery but increasingly it becomes a social network. So it’s got to be a compelling experience on multiple levels. It’s going to be for no lack of investment, for no lack of effort and no lack of intention that things might fall a bit short. But we’re definitely moving in the right direction, and I’m confident when step on and understand its importance.”
In regards to the digital future nod in the headline, please forgive me while I editorialize for a moment here. 50GB might not be a lot to folks living in locales with outstanding Internet. For me, and a few other writers here at TechnoBuffalo, 50GB over our less than stellar Internet connections will take seven whole eternities to complete.
Even with Sony’s awesome sounding play-while-you-download feature, I’ll have to leave my machine on for a day or two to get all 50GB.
I’m fortunate, too. I do not have a bandwidth cap, something tons of Internet users around the world are subject to. Say you cap out at 100GB a month, right? Downloading Killzone: Shadow Fall will definitely hurt that cap.
Also, don’t forget that the starting drive for the PlayStation 4 is only 500GB. That’s 10 games at Killzone‘s rate. But, hey, at least the PS4’s drive is replaceable and presumably upgradeable.
What do you think of the potential hurt future file sizes might put on gaming’s all-digital future?