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Shantae: Half-Genie Hero Reaches $400,000 Kickstarter Goal

Shantae Half-Genie Hero

WayForward’s Kickstarter campaign for its upcoming game, Shantae: Half-Genie Hero, has finally crossed the finish line at $400,000.

In a video message to backers and supporters, the team based in Santa Clarita thanked everyone involved and gave each other big high fives.

We’re fully funded and WayForward’s staff is running around and high-fiving like there’s no tomorrow!  Thank you for your support and fan art, all of the noise you’ve been making on Facebook and Twitter and every kind of social media.e’ve got fans posting artwork at their local game stores, uploading images to Crunchyroll, and even stopping by in person at the Giant Robot event to push this game forward.  Thanks to all of you!

WayForward also thanked Mega Man co-creator Keiji Inafune, his independent gaming company Comcept, localizer 8-4, and co-developer of Half-Genie Hero Inti Creates for helping promote the project.

The campaign took 20 days to reach its goal, which I think is quite slow given the great reputation WayForward enjoys as one of the great creators of retro-styled video games. Much of the reason has been pointed at Comcept’s Mighty No. 9 stealing the spotlight while its campaign ran at the same time. The similarly styled games began promoting one another because of the two teams’ shared history.

However, 10 days still remain, and WayForward has a long list of stretch goals it would like to include in the final version of its game. Head on over if you are interested in seeing a quality design team create a quality video game.

Shantae: Half-Genie Hero will be released for the PlayStation 3, PlayStation 4, PS Vita, Xbox 360, Xbox One, Wii U, and PC through Steam. Now that the game has been confirmed for launch, which version will you be picking up? I backed the project, and will most likely request a code for the Wii U, which has evolved into my Kickstarter console for some reason.

Kickstarter

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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