Are you a fan of FromSoftware’s Dark Souls series? Someone at Capcom obviously is. The studio’s next gen dungeon crawling RPG, deep down, takes more than a few notes from the award winning action series, but only in the best ways.
deep down takes you on a very claustrophobic journey through randomly generated dungeons in the underbelly of a futuristic fantasy New York City. Trolls wander the depths beneath the city, guarding treasure chests, destructible walls and pitfalls which lead to even more trolls.
Dodge, block, attack. Strategy is the key here. This is not an RPG you can just hack your way through like Capcom’s sleeper hit from last year, Dragon’s Dogma. Enemies will not let up in their assault once it begins and will follow to the furthest corner of the dungeons.
The brief demo never ground me into paste the way the Dark Souls II demo did. My knight found himself pitted against three monstrous trolls at once, and they fell much easier than their beastly character models implied they would. It must have been set on a “Convention” level of difficulty.
The random element of the dungeon does give it a nice gimmick that Dark Souls does not have, though. Never will you crawl through the same dungeon twice, and secret rooms hide random treasures no walkthrough can help you find.
There is an extra level of excitement in not knowing what is coming, but at the same time, how can you prepare for battle if you’re rushing in blind?
Capcom’s Panta Rhei engine powering the game looks fantastic, and the closing cinematic further hinted at the Assassin’s Creed connection of virtual reality through the human mind. Expect twists.
We’ll see how deep down compares to its obvious inspirations when it releases for the PlayStation 4.