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Killer Instinct Hands-On Preview – Not Seeing the Appeal Just Yet

by Ron Duwell | September 19, 2013September 19, 2013 11:00 pm PST

Not a lot of Western fighting games have have been able to match the popularity of the Japanese giants like Tekken and Street Fighter on the Japanese fighting scene. However, Killer Instinct is here to give it a try atĀ  TGS 2013.

KillerĀ  Instinct is a fighting game to the very core, but it is related to the classic arcade and SNES fighter only in name. The character redesigns go a little over the top, especially the character I used, Chief Thunder.

On the Super Nintendo, Killer Instinct had the Rareware SNES graphic engine used in Donkey Kong Country to set it apart from the other fighters, not to mention combos flowed easily from the fingers with smooth jumping from move to move.

This new one lacks the graphics to set it apart, not better looking that any of the other fighters out there, nor do the combos flow naturally anymore. Button mashing and playing it just like any other fighting series still made me look like I knew what I was doing.

Maybe there is more to it, but I’m not seeing the appeal in Killer Instinct just yet besides the nostalgia trip. It will be a free-to-play title, so the risk to play for yourself and see is zero. Only once you start buying characters will you have to open your wallet.

Killer Instinct will be a launch title on the Xbox One when it is released on Nov. 22.


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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