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Ace Combat Infinity Hands-On Preview – Ace Combat is Back!

by Ron Duwell | September 19, 2013September 19, 2013 9:30 pm PST

Ace Combat is back! I’ve been a longtime fan of this series, and its hiatus from the gaming world has left me craving some seriously unrealistic flight combat. We’re talking dozens of missiles at a time, 30 story tall anti-air rail cannons, and bomber-planes the size of football fields.

It’s all back and just as majestic as ever.

What has always set Ace Combat apart from the other aerial combat games is its attention to detail about the surrounding world. The planes in Ace Combat Infinity look great, don’t get me wrong, but the ground textures and the world seen from your cockpit has always been the true star of this series.

Gone are the gritty cities and smoke, and back is the sense that you are truly in the clean, beautiful  air.

Ace Combat is also known for its intuitive controls. The fellows in front of me had a difficult time, never having played the series before, but once I got the DualShock 3 controller in my hands and took on the first mission of Infinity, I fell right back into the classic control scheme and took out an entire enemy squadron without misfiring a single missile.

Then, the ground targets fell like paper sculpture as I tore through the Stonehenge Rail Cannon system from Ace Combat 04: Shattered Skies and leveled it entirely to the ground.

If you are a fan of the series and are looking for a time to jump back in, now is as good as ever.  Ace Combat Infinity is the real deal, don’t let the free-to-play model turn you off of this worthy revival.

It’s free for the most basic structure, so try it yourself without risk once it drops later this year.

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...