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Incognita Early Alpha Version Available from Klei Entertainment

by Ron Duwell | September 12, 2013September 12, 2013 10:30 pm PST

Incognita is the latest game from indie studio Klei Entertainment, the studio behind indie hits Shank, Mark of the Ninja and Don’t Starve, and they are looking for your help to pitch in and finish the final version. The alpha build of this strategy espionage game contains only one randomly generated level and the simple combat minus the character progression.

Early entry to the game costs $16.99, and not only will that grant you access to the full game when it launches next year, but it also lands you a copy for a friend for free! If you like, you can pay the whole $19.99 form of the final copy and snag yourself the digital soundtrack when it launches with the full game.

Klei Technical Designer James Lantz reminds gamers on its forums that this is not the final product in the least.

What the game will look like in this state is a single (randomly generated) level, with a few agents and little to no progression. The current Alpha build has most of our core tactical and strategic systems, as well as our engine, UI, procedural generation and so on, but is missing some major progression systems and missing most of our content, which will be developed as we get further along in the process.

This is the second time Klei has allowed the user base to help develop the game through playing it. Don’t Starve was a product of contructive feedback from players, and Klei has always praised the process, saying it made the game far better than what they had envisioned. Incognita is not like anything the company has developed before, and it’s going to need all the help it can get to make it perfect.

Early entry cheaper than full version entry, and you get a free copy of the game for a friend and the soundtrack to boot. Plus, you get to feel like you are apart of doing something constructive in the industry, and isn’t that the best reward of all?

Klei Destructoid

Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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