If you make games for a living and you knew the odds of success were better on a gaming system than a mobile platform, what would you develop your titles for? Sony suggests that putting a game out on iOS is like playing the lottery.
While speaking with Shacknews during this week’s Gamescom, Shahid Ahmad, Senior Business Development Manager at SCEE, revealed that “more developers make more money on average on Vita than they do on mobile.” He goes on:
“…when people buy a Vita, they want to purchase games….If you want to play the lottery, then putting a game on iOS is more like that.”
You know what? Sony’s completely right. Hundreds of applications release every single day. The notion that all of them will bring in success on the App Store is absurd. The odds of an independent developer releasing a game on iOS and paying their bills with their profits are incredibly low.
With marketplaces like the PlayStation Store and the Nintendo 3DS’ eShop, developers have a better piece of real estate to push their software. That leads to more sales, and the Shacknews article with the above quote makes note of when this has actually happened.
Men’s Room Mayhem, a line drawing management title, enjoyed better success away from mobile marketplaces. Here’s what Phil Gaskell, Creative Director behind the game, told Polygon:
“Our line drawing game Men’s Room Mayhem sold more units on PS Vita in its first month than on iOS and Android combined…”
How’s that for proof?
Does this logic from Sony surprise you? Not me, really. The iOS and Android marketplaces both seem like massive fields to explore for developers. Being found in a sea of fart apps and voice mimicking dolls must be tough.