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Xbox One Will Not Use HDCP For Gaming

by Eric Frederiksen | August 5, 2013August 5, 2013 9:30 pm PDT

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While the Xbox One will have Twitch.TV streaming as part of its default feature set, Let’s Play creators will be happy to hear that the Xbox One will not be using HDCP (High-bandwidth Digital Content Protection) on games.

After a near-constant stream of bad news at the beginning of the Xbox One’s hype train, things have been looking up lately with the removal of DRM, the addition of indie games, the announcement of a headset-compatibility solution and yesterday’s confirmation that, like the Xbox 360, the Xbox One won’t use HDCP.

HDCP is a digital copy protection standard that ensures a secure stream from a media device such as the Xbox One to a display device like a TV or monitor. This ensures that users aren’t, say, streaming a movie studio’s brand new movie out to a PC to record it off the screen illegally. The Xbox One’s protection will, according to a tweet from Microsoft’s Social Marketing Manager Graeme Boyd via Xbox Live Operations Manager Eric Neustadter, work just like it does on the Xbox 360. This should ensure that games can be captured using devices like Elgato’s GameCapture HD, while movies and streaming video services will enable HDCP to protect video content.

Gamers, Let’s Players, and journalists alike will continue to be able to record video on Microsoft’s next system as they have with the last. Like the Xbox One, the PS4 has a recording option included with the system, so it may be irrelevant if the recording options are good enough to support the various user types.

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Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...


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