Capcom has once again jumped into its old library and is ready to make some overdue nostalgia dollars off a cult hit fans have been clamoring to see again. The prospect of a new Strider game has long been a topic of conversation amongst the Capcom crowd, and it is ready to deliver, or at least half deliver.
Like Devil May Cry, Lost Planet, and Bionic Commando before it, the Japanese based publisher has again turned to an unproven Western studio to co-develop with. The new Strider game is being created by Capcom in tandem with Double Helix Games, the team that’s also behind the new Killer Instinct on the Xbox One.
I’m trying hard to keep my excitement in check. These Western collaborations have not exactly lived up to Capcom’s long legacy of great action games, and I have been let down one too many times by huge promises in the past few years to let my joy run away with me again.
On the other hand, there doesn’t seem to be much to complain about at all at first glance. The aesthetic is right, the gameplay is right, the “Metroidvania” twist gives it more depth than a simple arcade game, and even the artwork hints towards the retro-80s vibe the original games had going for it. It’s not plagued with controversial tonal choices like DmC, and actually compliments the source material rather than builds it from the ground up.
Bionic Commando: ReArmed is a more accurate comparison at this point in the hype train, and that turned out to be the most universally loved Capcom game of the last generation.
If Capcom had a more solid track record as of late, I would be stoked out of my mind for a new Strider that sticks to the tried and true hack n’ slash formula. For now though, call me cautiously optimistic. I want to like the game. Capcom and Double Helix just need to give me a reason too. So far so good.
Strider was announced for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It will be released digitally in early 2014.