Assassin’s Creed IV: Black Flag will not be the spawn of one studio’s work. It won’t even be the result of one studio’s work with one or two houses providing support or oversight. No, Assassin’s Creed IV: Black Flag is being developed by seven different Ubisoft studios.
The development duties are split like this: Ubisoft Montreal will develop the campaign side with Kiev, Quebec and Singapore. Ubisoft Sofia (the studio that did Assassin’s Creed III: Liberation for the PS Vita) will handle the stuff that happens in the present day segments. Finally, Ubisoft Annecy and Bucharest will be tackling the multiplayer.
Lead Game Content Manager Carsten Myhill offered EDGE some explanation regarding the development tasks for some of the studios. Here’s the quote:
“Montreal is the lead studio – as it always is with Assassin’s Creed – so the core development started there in 2011…Singapore are quite closely involved too so they would have started around the same time. Singapore did a great job on the naval parts of Assassin’s Creed III so we’ve built on that, they’re actually now going to be working on some specific missions as well – it’s kind of mission-based.
The present day is being worked on in Sofia and then we’re sharing out the missions. It’s a cohesive world. Whereas before we had a land game and a sea experience joined together, because we’ve created this cohesive universe we can’t really split things up as simply as we have in the past, so we’re going for more of a mission-based split this time.”
I understand that Assassin’s Creed games are massive. They require a lot of work. I also understand, whether or not I like it, that Ubisoft wants this thing to come out every single year in order to make that sweet, sweet loot. Those two requirements mean that Ubisoft needs more team members working on the title. But, seven?
How’s that old adage go? Too many cooks spoil the broth. Imagine the feat required to unite the message of a single game below the efforts seven different studios with literally thousands of employees.