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Oculus VR is Changing the Way People Play Games

by Brandon Russell | January 9, 2013January 9, 2013 12:45 pm PST

Oculus VR, an Orange County-based company founded by 20-year old Palmer Luckey, is revolutionizing how people experience games. The virtual reality headset, which almost looks like a pair of snowboarding goggles, immerses players into the game in a way people have yet to experience, making them actually feel like they’re in the game, as the character, and not merely sitting in front of a television. This isn’t like Nintendo’s Virtual Boy. This might be how we game in the future.

Luckey engineered his first prototype in his parent’s garage from spare smartphone parts, all duct taped together into one headset. And the device has been garnering huge interest ever since, raising over $2 million through online crowd funding. The demand is there, now all Oculus Rift needs is for developers to create games that take advantage of the insane virtual-reality tech.

From what we’ve heard, Oculus is a game-changer—and that isn’t hyperbole. Industry execs such as Valve’s Gabe Newell has expressed his interest in Oculus, as have many other notable name like John Carmack, co-founder of Id Software.

VR systems are tricky, but Oculus is as responsive and immersive— more so—than anything before it. If you’ve ever wanted to actually walk the corridors of your favorite FPS, Oculus might allow you to do so. We’ve reached out to the company to try and get a first-hand look. Stay tuned.


Brandon Russell

Brandon Russell enjoys writing about technology and entertainment. When he's not watching Back to the Future, you can find him on a hike or watching...