BioShock: Infinite gets more and more impressive with each passing week and is already poised to become one of the biggest games of the year. However, one huge lingering question looms over it like a rotten batch of mistletoe. “Will BioShock: Infinite have multiplayer?” Ken Levine has come out from hiding and finally has an answer: it’s a resounding “no.”
Many questioned 2K Marin’s implementation of multiplayer in BioShock 2. The prevailing thought at the time was that a multiplayer option detracts from what it supposed to mainly be a single player experience. Once gamers got to play it though, BioShock 2 proved solid enough to overcome its inoffensive mulitplayer, and it still enjoys a reputation as one of the best sequels ever that nobody asked for.
Since then, multiplayer has found its way to strengthen a good single place campaign, as with Mass Effect 3, or detract from it and give critics something extra to hammer on, like Spec Ops: The Line.
Ken Levine won’t be adding his upcoming game into the mix though. When answering fan’s questions about the game on Twitter, he spoke very bluntly with two simple words: “No multi.”
Gamers already knew that multiplayer was on the rocks after the delay into February 2013 was blamed on server issues, but now it’s been all but confirmed. Irrational Games has scrapped multiplayer from a AAA game, and my faith in developers and publishers has been restored just a bit. Single player games, owning a huge part of my collection, still have a place in this world, and developers should be looking at how to make them fun to play over and over rather than leaning on the crutch of multiplayer.
But, then again, I’m old and from an age when it was okay to repeatedly play games like Legend of Zelda and Mega Man until my fingers bled or my controller broke.
Good show, Irrational Games! Bioshock: Infinite will be released next February 26th for the PlayStation 3, Xbox 360, and PC.