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Guillermo del Toro Still Wants to Make inSane

by Ron Duwell | October 14, 2012October 14, 2012 8:00 am PST

Guillermo del ToroPoor Guillermo del Toro. The man has only made the most critically successful movie of the last ten years, has been nominated for Oscars, started his own film production company, and yet that still isn’t enough to get his video game made.

THQ canned his planned horror trilogy inSane after barely avoiding bankruptcy and rethinking their business plans. The production rights were given back to Guillermo del Toro, who claims he “hasn’t given up” on making his vision a reality.

In an interview with Kotaku at the New York Comic Con, del Toro stated he would be pursuing Valve as the next possible developer to handle his project.

“I really am a big fan of their games. Portal and Left 4 Dead have been instrumental family experiences at my house.”

With the current state of the survival horror genre in disarray and losing touch with its roots, a truly visionary game is needed to assure fans that a game true to everything the genre has stood for is still possible in this day and age. Amnesia The Dark Descent was a good counterbalance to the gun toting “survivalists” in games today, but indie hits can only take a genre so far.

The teaming of Valve and Guillermo del Toro is a little to much of a nerds dream come true to comprehend at the moment, but inSane is definitely a chance I’d like to see Valve take a stab at. del Toro has been trying forever to make a break in the video game world, and his imagination has created breathtaking worlds in films show he has the talents to bring that extra level of immersion to any form of entertainment.

But at the same time, I find it mind boggling that a man who has found huge success in Hollywood can’t find work in the video games industry. Shows where the times are definitely going.

[via Polygon]


Ron Duwell

Ron has been living it up in Japan for the last decade, and he has no intention of leaving this technical wonderland any time soon. When he's not...

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