What does it say about ZombiU if I were to say that the most interesting things this trailer shows off is how the dual screen functionality handles the shops and menu screens.
There really isn’t that much separating ZombiU from the rest of the zombie FPS games out there besides the draw of the touch screen compatibilities. What’s more, the loose turning axis and bulky controller with the huge gaps between the thumbs don’t particularly inspire a lot of confidence in this game being easy to control.
But even a large majority of the touch screens functions are gimmicky at best, the most offensive being is its use as a sniper scope or window into a gun turret. I don’t really see the point in the dual screen taking a direct role in the action, but what I do see potential in is the indirect uses of the screen instead. meaning maps, menus, and using it to buy items through a shifty merchant.
ZombiU might now have the best ideas or presentation when it comes to deal with the undead in the first person, but I’ll be keeping a close eye on how many developers begin pinching ideas straight from this game and putting them into a higher quality wrapping.
ZombiU will be available at the Wii U’s launch on November 18th, and it will cost $60.