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Kojima Drops Hints About Metal Gear Solid: Ground Zeroes Changes

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Metal Gear Solid: Ground Zeroes may not have a release date yet, but series creator Hideo Kojima is already feeding fans tidbits to keep them interested. Kojima had a couple to give to Eurogamer this week.

While Metal Gear Solid: Ground Zeroes is still a stealth game, but at the August 30th unveiling, Kojima revealed that the game is open-world and runs on current-gen PCs (meaning, likely, next-generation consoles).

Kojima told Eurogamer, though, that the game will still have loading screens between areas. A likely guess then is that, while openly traversable, Ground Zeroes will be more like a series of open areas connected by gateways, rather than a wide open world like we see in Rockstar and Bethesda games.

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In addition, Kojima talked a bit about the day and night cycles the game will feature. The cycles and the movement of time are a first for the series. Kojima told Eurogamer that this should boost replayability. Enemy control patterns will change with the time of day. Light and dark will likely have an affect on the stealth options Snake has available.

In addition to these bits of information, Konami released a series of screenshots from the trailer that debuted last week. Check out the gallery below for grizzled Snake and lots of soldiers.

[via Eurogamer]


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Eric Frederiksen

Eric Frederiksen has been a gamer since someone made the mistake of letting him play their Nintendo many years ago, pushing him to beg for his own,...


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