Deadly Premonition was one of 2010’s big surprises. Not everyone liked it, but some of us bought it to make fun of and ended up falling in love.
Last week at Gamescom, Deadly Premonition director Suehiro “SWERY” Hidetaka, had some news: The team from Deadly Premonition is working together on a new project, and a Director’s Cut of the original game is planned as well to celebrate the upcoming 10th anniversary of Access Games.
“We’re in talks with publishers at the moment, and we can’t tell you about platforms,” he told Eurogamer. “But by next summer, I think everyone will have a good idea of what it’s going to be.”
He didn’t confirm a Deadly Premonition sequel exactly; a coy “Hmm, maybe!” was all Eurogamer managed to get out of him. That didn’t stop him from dropping some hints (or just airing some fantasies). SWERY explained that he tried to focus in the first game on relationships between characters while a murder mystery was going on. In a sequel, he wants players to experience “day to day things.”
Yeah, not much to go off of.
SWERY added, though, that he’s been meeting with the producer of Deadly Premonition. SWERY wanted to start over from scratch, drawing a comparison to the most recent Spider-Man movie. However, his producer told him, “the fans love York.” If a sequel exists, it’s very likely it’ll feature the beloved Francis York Morgan (Just call him York. That’s what everyone calls him… isn’t that right, Zach?)
He also talked about his intention to release a Director’s Cut of the first game, though he says the game is still without a publisher.
“Just think about this as a rumor,” he said. “I am writing some new script and scenarios. Whether those will be used or not, and how they’ll be used, isn’t decided yet,” he said. “I’ve got a list of about 200 things [fans] want improved. I’m going through that list and choosing the things I think will be good to work on. I can’t tell you in detail, but things like controls and graphics.”