We’ve all played to the end of Life Force, eagerly waiting the final boss exploding into a million pieces and flying away from the burning alien hive in undisputed victory. Not a lot out there grants the level of satisfaction like a flawless run through of a classic 30 minute SHMUP.
But now, Retro/Grade is going to throw a wrench in the spokes and take away your hard earned victory.
“At the beginning of the game you stop a massive alien invasion, but all the destruction damages the space/time continuum, causing the flow of time itself to reverse. What would have been the final boss is actually the beginning of your backwards journey. You must help Rick Rocket restore the continuity of space/time, before the temporal anomaly rips the universe a new time-hole.”
That’s right. Your vicious assault for galactic peace ends up destroying the entire universe, and to save it, you must fly backwards through time and un-fire every shot you made. It’s a neat concept that flies directly into the core of a 30-year established genre.
“Since time is reversed, you must undo your actions to protect the health of the space/time continuum by unfiring your shots, which are timed to the beat of the game’s music. In addition, you must dodge enemy projectiles returning to the guns that fired them. You can unfight the battle with either a DualShock 3 wireless controller or a PlayStation 3 guitar controller.”
Not only that, you have to keep to the rhythm. Retro/Grade is a rhythm based SHMUP after all, and un-firing your bullets must be done along with the music. 24 Caret Games also allows the use of any PlayStation 3 guitar to control the game as well. Do you still own one by any chance? The music genre fad ended long ago.
The trailer makes the game look like a confusing mess with all the rewinding and bullets coming from each direction. I’ll wait for a hands-on demo before making any decisions on this one.
Retro/Grade launches on August 21st only through the PlayStation Network. The game’s soundtrack will also be available for purchase.