MercurySteam’s Dave Cox, the producer of Castlevania: Lords of Shadow, suggested that his studio wants to pass on the series once they finish up the current trilogy.
“Our intention is to tell our story and then move on to other things. We have a very interesting tale to tell – a story about Dracula. Our intention was to tackle the story from his perspective and give players an angle on his viewpoint. We have no intention of milking the series any further than that”
MercurySteam was charged with the task of rebooting the Castlevania mythos after Konami was impressed with the atmosphere of their game Clive Barker’s Jericho. Together with Kojima Productions, their 2010 game Castlevania: Lords of Shadow exceeded Konami’s expectations commercially, and the team was hired again to work on two follow-up titles.
“That’s why there’s the epilogue in the first. However, now that we’ve got the chance to finish the story we really want to do it justice and do something really special.”
Castlevania: Lords of Shadow 2 will further the story of the most recent iteration of Dracula. The second part of MercurySteam’s trilogy, Castlevania: Lords of Shadow – Mirrors of Fate, will have gamers jumping trough different generations of vampire hunters including Simon Belmont, Trevor Belmont, Alucard, and Lords of Shadow’s protagonist Gabriel Belmont.
Lords of Shadow and its medieval fantasy spin on Castlevania established MercurySteam as a decent group of storytellers, but the gameplay did very little to separate if from the armies of other generic God of War clones out there. I’ll wait to see if they can make adjustments before deciding if I just want the series to return to the stale Metroidvania style popularized on the DS.
The rest of Game Informer‘s interview dives into gameplay and story questions. Fans can learn a lot from it.
Castlevania: Lords of Shadow – Mirrors of Fate will be released for the Nintendo 3DS later this year, and Castlevania: Lords of Shadow 2 will hit the Xbox 360 and PlayStation 3 next year.