Remember the main criticism of Dead Space was that it felt like a game built by committee? Most believed that early planning phases began with a bunch of suits swiping popular conventions from a handful of other successful games and shoving them into one product. Yet despite its corporate beginnings, Dead Space proved to be surprisingly popular among gamers and even lead to one of the best received sequels in recent memory.
It worked for the first two games, so EA is once again turning to corporate tactics to determine the game content for their next game. EA Marketing Executive Laura Miele told MVC that their product research has shown that the first two games were too scary to be single player campaigns. Seriously, she actually admits that the horror games were too scary.
“We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game.”
That’s right. Dead Space 3‘s co-op option was created because some gamers were too scared to play Dead Space and Dead Space 2 alone. Co-op being the trendiest form of multiplayer had nothing to do with it. Apparently, people don’t enjoy scary experiences alone, so now those too afraid to jump into the first to games can bring along a buddy to make them feel secure while dismembering freaky space zombies.
Miele also wants to assure fans that Dead Space 3 will not be toned down for the wimps out there. The game will pack just as many frights for gamers who wish to tackle the game alone.
“The horror of Dead Space is still all there. It’s still true to its roots and no less scary, but people felt far more comfortable playing it with someone else than they did doing it on their own.”
Designed by committee indeed. Dead Space 3 will be released next February for the Xbox 360, PlayStation 3, and PC.