Haven’t jumped aboard with Reverage Lab’s Skullgirls yet? The busty anime inspired 2D Fighter has become a small hit amongst genre fans sporting intense combo driven gameplay, gorgeous high-res graphics, and a relatively cheap $15 price tag. Critics point to the lack of variety in gameplay options as downside, but Project Leader and Designer Mike Zaimont has addressed the issue in the upcoming patch for the game.
Beyond Skullgirls‘ previous offerings of a typical storyline and arcade styles found in most fighting games, the new patch will add a tournament mode, additional training modes, and individual character tutorials for each of the game’s eight babes. Most fighting games require a little tweaking once the hardcore crowd figure out ways to break it, so the patch also addresses pages and pages of issues found since the April release.
An entire list of fixes can be found on Shoryuken.
While patiently waiting for Persona 4 Arena to be released this autumn, definitely drop the cash for Skullgirls and play it in the meantime. The developers obviously played one too many matches of Arc System’s Works’ other big fighting games Guilty Gear and BlazBlue: Calamity Trigger, and borrowed heavily from their combat ideas and character inspiration.
Skullgirls is available on Xbox LIVE Arcade for 1200 MSP and the PlayStation Store for $15. The patch will be released once it passes Microsoft and Sony for screening.