Replay incentive has been a sticking point for a lot of games this generation. With such a large selection of quality games competing for your free time these days, most developers have turned to multiplayer to drag out their games’ value and rake in cash through downloadable content. While old news of multiplayer gaming, this idea has left a huge question surrounding the future of games focusing solely on a solid single player campaign. Are they still viable?
Hitman: Absolution director Tore Blystand would like to believe so. His research has told him that only 20% of gamers will complete any game they purchase, let alone Hitman: Absolution, and that number needs to go up. The Hitman series has always been an open experience giving players multiple ways of carrying out a mission, and the director told OPM he wishes those who give his game at least one play through will want to eventually see it all.
“The general player will probably never even finish the game, which is very sad. Or they might only play through it once, but the game is built for the people who want to go back through every single level and get all the stuff out of it. It’s built to last, rather than be a one-off experience.”
The trial-and-error style of Hitman has always turned off casual appeal towards the game, but Blystand believes “the situation or the humor” will push that 20% a little higher. Single player video games have done a decent job hanging in there with their multiplayer counterparts, but they need all the champions they can get to keep gamers coming back for more. Hopefully, Hitman stands firm as one of them.
Hitman: Absolution will be released for Xbox 360, PlayStation 3, and PC on November 26.