Bleszinski suggests that the whole thing comes down to the fact that today’s game creators have been looking to welcome a much larger audience into enjoying the medium. The result of that effort has made things, well, easy.
“It feels like in this current console generation that we’ve taken a lot of steps to grow the audience and what I think’s happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events…”
Bleszinski went on to recognize that more challenging games are finding success with gamers because they offer up compelling mechanics that make fans want to actually “try.” The titles he referenced were none other than Dark Souls and Demon Souls. Bleszinski indicated that Gears of War: Judgement will require gamers to try and not die.
“Casual mode will still be casual, whatever, if you just want to see graphics and you don’t want to die…But every other mode will be hard in this game and you will die…
…When I played this in 4-player co-op… I mean, I’ve been playing Gears since the beginning of the course and I really have to hunker down and focus, and if my buddies aren’t reviving me, and we aren’t working as a team, you’re going to die, and it’s okay to die a few times in a game to try some different strategies…”
Personally, I tend to agree with the notion that today’s experiences have become exceptionally linear. There’s nothing wrong with a game that works up to telling a clear and concise story down a distinct path; but, a lot of gaming has turned into little more than interactive cutscenes.
What say you folks?