Assassin’s Creed III will basically launch for every non-portable gaming platform under the sun. While the PC, PlayStation 3 and Xbox 360 versions of the title will be largely the same, the Wii U iteration will bring with it some unique benefits.
Alex Hutchinson, Creative Director for the title, spoke with ONM about what the Wii U’s GamePad brings to the experience.
“Assassin’s Creed III is obviously an open world game and we’re dealing with huge expanses. It’s by far the biggest Assassin’s Creed we’ve built to date so having a map – a larger map – at your disposal at all times is a big win. It allows you to plan your navigation, see when enemies are nearby so the bigger the map, the better in our universe.”
Hutchinson also made reference to combat with the Wii U GamePad.
“During combat on the Wii U, you always have access to all your other tools and weapons on the controller itself. So at any point you can very easily switch between your tomahawk and knife or hidden blades and sword without going into a menu.
We have a new move called the running assassination. You can imagine charging into combat, taking out your first enemy, immediately killing a second with your tomahawk and knife, using a pistol to shoot a third and then switching using the controller to a smoke bomb to affect your escape.”
Of course, on a more traditional controller, gamers will be able to access slotted weaponry with the D-pad. Granted, being able to use everything in your inventory on the fly rather than pausing and selecting more than the four slotted items sounds pretty sweet. That type of fluidity would be at home during slick assassinations.
Assassin’s Creed III will launch for the PC, PlayStation 3, Xbox 360 and Wii U later this fall. Which platform will you snag the game on?