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Making Diablo III for Consoles a “Blizzard-Level Experience”

It’s not weird for developers to want the best for their games. In fact, one would have to hope that the general assumption about making great games is that everyone wants the best for them. For Blizzard COO Paul Sams, that means their games have to be exceptionally well polished and live up to the standard of their company.

Which might explain why it takes so long for their titles to launch (no offense, we love you guys).

Sams spoke with CVG about bringing Diablo III to consoles after they launch the game for the PC and Mac platforms. Specifically, he talked about the fact that, with tweaks, it could live up to their expectations:

“We think that the way we built it for the PC may need some tweaking, but it will ultimately be the type of game that can really make sense and be really fun, well polished and a true Blizzard-level experience on a console…”

When asked about why Blizzard hasn’t tried consoles before, Sams offered this:

“…we don’t let business models or platforms drive our decisions. Those are secondary to what’s the most important aspect for us which is the gameplay.

We have to make sure the game is great and it’s something that everyone wants to play. If we provide a great game, a great experience, the business model – if we’re being fair with you – will work.”

Speaking as a console gamer and classic Diablo and Diablo II fan, the concept of playing the next entry in this series on the Xbox 360 or PlayStation 3 is a strange one. Granted, I think Blizzard is wholly capable of delivering a great, rewarding and sensible experience to consoles with D3, but it definitely feels weird.

Diablo III will launch for the PC and Mac on May 15th of this year.

[via CVG]


Joey Davidson

Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all...

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