According to Darksiders 2 Director Marvin Donald, bringing the game to the Wii U has demonstrated that Nintendo’s upcoming console might not be a step above the Xbox 360 and PlayStation 3 in terms of tech and graphics. The quote in question comes from an interview with GameReactor.
First, Donald talked about getting Darksiders II working on the Wii U in regards to hardware and the controller being offered:
“We got the game running on their hardware pretty quickly, and the controller’s been great to work with. Now it’s just down to deciding what we really want to do to make it a unique experience on the Wii U; taking advantage of the extra screen and the touch capability and all that. So, we’ll have a few new features for sure…”
He then went on to talk about the graphical prowess, or lack thereof, of the Wii U:
“…but I think visually, for the most part, it’ll be pretty much the same…So far the hardware’s been on par with what we have with the current generations. Based on what I understand, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to up-rez the game, but we’ll take advantage of the controller for sure.”
Before we all start exploding into a frenzy over Nintendo’s supposed inability to push the boundaries of gaming hardware, there are two major points worth considering.
Donald’s quote about the Wii U being on par with current gen hardware stands as the remarkable opinion amidst the industry. The Wii U, according to most, is a step above today’s consoles. While it may not represent the bleeding edge of gaming tech, the common conception is that it will be an upgrade when compared to the Xbox 360 and PlayStation 3.
With that in mind, one has to consider Nintendo’s track record when it comes to hardware. Pushing the Nintendo 3DS aside for the sake of discussion, the Wii launched as an underpowered machine. However, next to the 360 and PS3, it was exceptionally affordable. Nintendo made the device attractive with a unique control scheme and its set of first party offerings. Those two features, combined with the cost, made it successful.
Nintendo may not be going for cutting edge technology in the Wii U for the simple fact that their hope is to keep the launch price of the console down.
Of course, all of this is only conjecture. We’ll get a better look at the Wii U during this year’s E3. Until then, we’ll be sure to snag the thoughts of today’s devs.