The PSP, whether consumers and Sony want to admit it or not, was a massive vessel for piracy. It was easy to get all sorts of unofficial software and games onto the device, and a large portion of those that bought the portable did so specifically to pirate titles from older consoles.
The PS Vita, according to Sony, should be a bit harder to crack. That comes thanks to the proprietary nature of the cards the company created for the software on the device. Sony Senior Vice President of Worldwide Studios Scott Rhode spoke with Gamasutra about the anti-piracy measures the company took when designing the PlayStation Vita. As it turns out, they’ve been a huge focus since the beginning:
“That was front and center in the early specs of this machine…We needed to have something that would combat piracy from day one, and that’s why the cards that you can purchase for the games are in their own proprietary format.”
Rhode continued to indicate that their move against anti-piracy is necessary:
“It’s something that we felt was completely necessary to make sure that people could not pirate these games. I mean, it’s a custom security solution on each one of these cartridges. That is something that we are confident will protect us from piracy for the long term.”
Unfortunately for Sony, and this comes from my experience as someone who has watched the gaming world for a while now, pirates always find a way. The PS Vita will certainly be cracked in time, and gamers will play unofficial games on the device. Is that such a bad thing? I’m not sure. As far as Sony’s concerned, it is.
Where do you stand on piracy and Sony’s newest handheld? Is it detrimental to companies, or is it something that would attract more sales?