Psychonauts is one of Double Fine’s greatest games. It was a hidden gem when it launched, and it went on to become a cult classic and a much loved property. Tim Schafer, founder of Double Fine, still gets asked about a Psychonauts sequel on a daily basis.
Schafer spoke with Digital Spy about the fan-sought Psychonauts 2 and his interest in doing it:
“I mean I get a lot of, on Twitter or whatever, daily questions about Psychonauts 2. And I would love to do Psychonauts 2, I’ve actually pitched that to publishers several times and no-one has taken the bait so far…
…I’d love to do that game, but I’d have to convince someone to just give me a few million dollars, that’s all.”
Hey, you know who loves independent games and owns a studio capable of publishing a title worth a few million dollars? Oh, I know, how about Markus “Notch” Persson from Mojang and Minecraft fame?
Notch reached out to Tim Schafer on Twitter after seeing Schafer’s comments with one simple message:
“Let’s make Psychonauts 2 happen.”
As of writing this story, Schafer has not responded yet.
This whole idea, as weird as this sounds, actually makes sense. Mojang is a company that’s working its way into independent publishing on a larger scale. Minecraft is the ship that took them into the waters of a large budget. They’ve since gone to work publishing Cobalt and the upcoming Scrolls. If they have the money to make Psychonauts 2 happen, why not go for it?
This is obviously a simple exchange on Twitter that’s lead us into the land of hypothetical thinking, but it’s one of those “just crazy enough to work” scenarios. Minecraft has been tremendously successful under Mojang’s model; why can’t the same be true of Psychonauts 2?
The diehard fan in me needs this to happen.