Irrational Games have announced that BioShock Infinite, the third game below the BioShock banner, will have a brand new 1999 mode of play within. The mode will make the choices gamers make permanent, dying more severe and progress a little more challenging for the campaign in this upcoming title.
The “1999” bit is a reference to one of Irrational Games‘ earlier works, System Shock 2. 1999 was the year that game released. At the onset of System Shock‘s sequel, players had to pick a path and stick with it throughout the game. Even further, every choice in the game was final and had huge impacts on how the player would experience the title.
The 1999 Mode in BioShock Infinite will cash-in on that sense of play, and that’s something that a lot of diehard fans really want. Here’s the message from Ken Levine, Creative Director at Irrational Games, regarding the fan influence in adding this mode:
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
Where do you stand when it comes to making permanent, game-changing decisions in titles like BioShock? I know I find myself loving the experience, but irrationally stressed out when it comes time to select a path. I always second guess myself when I’m presented with a decision, especially if the options are so obviously left or right.