While we’ve known for several months now that Halo: Anniversary would feature Kinect capabilities, we’ve been kept in the dark concerning exactly the hardware will do for gameplay. During their New York Comic Con panel this past weekend, 343 Industries told the crowd some of what to expect.
The Kinect implementations currently seem to be focused entirely on the voice control side of the unit. Players will be able to say “grenade” to see Chief toss a grenade, or “reload weapon” to reload. The one neat sound feature is the new Analyze Mode. Approach an enemy or weapon and say “analyze” and that unit’s information will be sent to an in-game library for later reading.
“Just to let everybody know, the Kinect features we’re exploring with Halo: Anniversary are optional and won’t affect your core gameplay experience. Our mission, from day one, has been to deliver a faithful recreation of the original game, and we remain dedicated to seeing that through to completion.”
With the facts about the Kinect playability revealed above, it seems that this studio is making good on their initial promise. The Kinect functionality here seems like little more than a bonus option to make use of new hardware. And we love that.
The only point that stings is that this analyze feature is only useable by way of the Kinect. You can’t scan enemies or weapons in the game with a standard controller. For die-hard fans that can’t get enough when it comes to the minutiae of Bungie‘s Halo universe, this is sort of a blow.
I have personally had my hands on the Halo: Anniversary multiplayer component; I want the game. When November 15th hits, I’ll be grabbing this remake for the Xbox 360. Will you?